i mean this in the best way possible, the "checkpoint" room with Clair De Lune was far, far more atmospheric than i was expecting from a game of this nature. the way the music gracefully ceases when you exit the room was an especially nice touch.
Listen, i LOVE this game! for being my first game from my first PC setup, it was amazing! The atmosphere, the light mechanic, the escape mechanic was cool too and the way you start the game of docking in a station with a sense of looming dread-- it's amazing man! I would love to see more of DIPS.
The Kobold is on the far right side of the map near the theatre. You can feed him a snack for sex and a tape. The wolf can be found more towards the center of the map near the train station. Its after a very dark segment of the map. He is in the room where you get the snack for the Kobold.
You should not have to. Make sure you are on the latest version of the game because I could mot find him for a while until a friend of mine pointed out that I was on an older version of the game
as much as i like this game saving should be done asp it isn't that easy to get through all of monsters at times i run out of clips to kill monsters with and i can only carry 3 at a time in my very honest opinion get checkpoints and saves working or increase the damage and clip amount as of writing this it takes a lot of skill to beat and there some enemys that will tank shots despite being smaller then you in way most players who aren't skilled enough or have good aim usually can't get to end because they usually end up running low as fuck
Although I agree, saving should be implemented in some form. A lot of the fun is figuring out how enemies work and how to kill them. As well as more than adequate ammo placed everywhere on the map, the only reason you would run out is if your missing all your shots or using too many in the first place.
The enemies should not be respawning. If they truly are respawning, you might be encountering a glitch. if you are struggling with ammo and being able to kill enemies then I can only really offer you the following tip. Most of the enemies in the game don't require combat to handle. Some enemies can be skipped just by jumping over them. Others are not a threat if you toggle your flashlight on or off. If ammo is a problem, then slow down and be precise with your shots. You can outrun most foes meaning you can create plenty of time to spend aiming.
i wish i could do that but when getting caught most of them are randomized so i am basically rolling dice hopping i don't get on the requires me to get carple tunnel
The enemies in this game arent randomized either. They will be the same every time. And how do you get carpal tunnel by playing this? Most of the enemies you have to fight only take 3 or 4 shots to kill and usually you can only get 2 or 3 shots off before you need to create distance again
Weird to ask but in a room there is this music clair de lune but im seraching the exact version of it nowhere to be found in game file (is it encrypted in the game code ?) If you ask why, i love music that sound nostalgic or old like that so if anyone have the same music that is used in the game thank's
I found a bug where after 3 tries you wake up in a location where at the end there is an elevator and the abyss, and on this elevator, if you throw away the mag, the next time they will increase in amount
I don't know why. But there's a bug where I can't move in any direction for more than a step or two at a time. I have to press "D" like a hundred times before the first fall at the start.
If you have a controller plugged in it'll make your A & D keys not work correctly. Just had it happen to me. Unplugged controller re-launched works fine.
I've been wondering what the frisky mode is too, so far it just crashes my game. the smooth jazz hasn't changed anything yet, but doesn't crash, so I've assumed that it takes effect in certain areas or something
Lamo, in the large window area, you can escape the wolf's attack by hopping on the elevator and shooting him while riding it. then he vibrates there until he despawns from the room.
So this game has a very good concept and very few rng and swift and nice mechanics so, i had to give it a try speedrunning it!
Since it doesn’t have a specified ending (or so i think at least after playing it casually except for the cinema) i stated a run that ends when both furries have fucked me, the timer starts when i hit play and stops when i hit the last pound.
Overall the run is great except for entering the checkpoint which loses around 2 secs and overall movement and some grips could be avoided (making sub 5 more than possible) but 5:11:48 its not a bad mark and, if someone wants to know more about this speedrun and some tricks i did, feel free to comment.
Last words are that i think this game has a lot of great potential and i’ll be joyful to speedrun it when the game is fully released!
Really like what you've got going here. Neat visual style, good game loop. Took me a moment to figure out the escape mechanic, but that's more on me. I was surprised there were no hard game overs yet, maybe after failing to escape from the "den" for example. Maybe that's planned for the future?
Anyway, some solid stuff so far. If you can fill it out just a bit more, maybe a few bosses and "Endings", good and bad, you'll have something really great!
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is there any plans to have the main character we play as be male as well?
There are no plans for male main character in this game, sadly.
What do Smooth Jazz and Frisky mean? I can't seem to figure it out
Smooth jazz just plays the jazz music in the cinema and for woof. Fisky = no clothes.
When i press the frisky button, it cuts the game. can you check that one out?
This should be fixed in the new update.
i mean this in the best way possible, the "checkpoint" room with Clair De Lune was far, far more atmospheric than i was expecting from a game of this nature. the way the music gracefully ceases when you exit the room was an especially nice touch.
its super beautiful, agreed! clair de lune is such a good song too.
Thank you! Glad you liked that little checkpoint room.
Listen, i LOVE this game! for being my first game from my first PC setup, it was amazing! The atmosphere, the light mechanic, the escape mechanic was cool too and the way you start the game of docking in a station with a sense of looming dread-- it's amazing man! I would love to see more of DIPS.
Glad you enjoyed the game! (even as a first game) There's a new update as well. It's not much, just a few levels.
Understandable, take your time and I'll keep on playing it!
How do i find the kobold and the wolf? is that paid content?
The Kobold is on the far right side of the map near the theatre. You can feed him a snack for sex and a tape. The wolf can be found more towards the center of the map near the train station. Its after a very dark segment of the map. He is in the room where you get the snack for the Kobold.
Do I need to donate to be able to access this? thx btw
You should not have to. Make sure you are on the latest version of the game because I could mot find him for a while until a friend of mine pointed out that I was on an older version of the game
are you planning on making a male playable character?
There are no plans for a male playable character for this game, sadly.
Can anybody make video about getting all the tapes?
as much as i like this game saving should be done asp it isn't that easy to get through all of monsters at times i run out of clips to kill monsters with and i can only carry 3 at a time in my very honest opinion get checkpoints and saves working or increase the damage and clip amount as of writing this it takes a lot of skill to beat and there some enemys that will tank shots despite being smaller then you in way most players who aren't skilled enough or have good aim usually can't get to end because they usually end up running low as fuck
Although I agree, saving should be implemented in some form. A lot of the fun is figuring out how enemies work and how to kill them. As well as more than adequate ammo placed everywhere on the map, the only reason you would run out is if your missing all your shots or using too many in the first place.
which is kind of problem the enemys respawn so i end up shooting more then i can get
-SPOILER WARNING-
The enemies should not be respawning. If they truly are respawning, you might be encountering a glitch. if you are struggling with ammo and being able to kill enemies then I can only really offer you the following tip. Most of the enemies in the game don't require combat to handle. Some enemies can be skipped just by jumping over them. Others are not a threat if you toggle your flashlight on or off. If ammo is a problem, then slow down and be precise with your shots. You can outrun most foes meaning you can create plenty of time to spend aiming.
-END OF SPOILERS-
i wish i could do that but when getting caught most of them are randomized so i am basically rolling dice hopping i don't get on the requires me to get carple tunnel
The enemies in this game arent randomized either. They will be the same every time. And how do you get carpal tunnel by playing this? Most of the enemies you have to fight only take 3 or 4 shots to kill and usually you can only get 2 or 3 shots off before you need to create distance again
this one is scary as F XD
Weird to ask but in a room there is this music clair de lune but im seraching the exact version of it nowhere to be found in game file (is it encrypted in the game code ?) If you ask why, i love music that sound nostalgic or old like that so if anyone have the same music that is used in the game thank's
I found a bug where after 3 tries you wake up in a location where at the end there is an elevator and the abyss, and on this elevator, if you throw away the mag, the next time they will increase in amount
Anyone know all locations for the Cinema Clips? I got 1, 2, 3, and 5
same those are the only ones i found as well.
I don't know why. But there's a bug where I can't move in any direction for more than a step or two at a time. I have to press "D" like a hundred times before the first fall at the start.
If you have a controller plugged in it'll make your A & D keys not work correctly. Just had it happen to me. Unplugged controller re-launched works fine.
any idea on ETA for saving? feels difficult to make lasting progress without it.
I've been wondering what the frisky mode is too, so far it just crashes my game. the smooth jazz hasn't changed anything yet, but doesn't crash, so I've assumed that it takes effect in certain areas or something
What does "frisky" mode do?
It makes you automatically nude
I must ask if after finding the big wolf you can no longer advance in the game? Im stuck rigth here.
Lamo, in the large window area, you can escape the wolf's attack by hopping on the elevator and shooting him while riding it. then he vibrates there until he despawns from the room.
i don't know it this a bug or not but sometime those plant can fuck you eventhough you still have your cloth on
I love it, animations are nice, it plays really smoothly and is the atmosphere is actually creepy. Very good job!
hm well good thing i chose to dig around the site and i happen to be re recomended this lovly game well nice to see updates
for some reason my microsoft defender says that its "unrecognized" or something and that it hurt my computer. anyone knows why it happens?
thats for anything on the site tbh just tell it to run it anyway. i use a windows as well and just ignore that for we can trust itch.io here
Every time I download this game on mac it says that the game is damaged. What do I do?
So this game has a very good concept and very few rng and swift and nice mechanics so, i had to give it a try speedrunning it!
Since it doesn’t have a specified ending (or so i think at least after playing it casually except for the cinema) i stated a run that ends when both furries have fucked me, the timer starts when i hit play and stops when i hit the last pound.
Overall the run is great except for entering the checkpoint which loses around 2 secs and overall movement and some grips could be avoided (making sub 5 more than possible) but 5:11:48 its not a bad mark and, if someone wants to know more about this speedrun and some tricks i did, feel free to comment.
Last words are that i think this game has a lot of great potential and i’ll be joyful to speedrun it when the game is fully released!
Bug report; if you are standing on stairs you will become undetectable to bugs is you are a bit of distance away
Is there gonna be a android version?
Its A Creeper
Creeper!!! Oh Men
how do u escape sex
no idea, I pressed all the buttons, found the debug shell though.
I wish I knew what the bottom bar meant.
Nvm, just click the white bobble.
Also, in the capture minigame, you can move to the head outline to escape.
pregnant and oviposition will be in the game?
Pls, make a mobile versio
I wanna hug the wolf
is their any way for me to save
I found a secret over at the beginning, jump over the part where you fall, it may take a few tries but its there
is this inspired on anthophobia?
Really like what you've got going here. Neat visual style, good game loop. Took me a moment to figure out the escape mechanic, but that's more on me. I was surprised there were no hard game overs yet, maybe after failing to escape from the "den" for example. Maybe that's planned for the future?
Anyway, some solid stuff so far. If you can fill it out just a bit more, maybe a few bosses and "Endings", good and bad, you'll have something really great!
Is the project dead or just on hiatus ?
MoxieTouch is constantly uploading stuff about the game in their twitter, you should check that out.
I have a suggestion that may be far-fetched, But the idea is if there would have been a male character that you could switch to as well.
It would add more content, but this is only a suggestion~
On another note - I genuinely love this game a lot and I appreciate the work that has been put into it - Thankyou
why is the music so terrifying? it catches me off guard
this game scared the shit outta me